08 / ELECTRIC PROPULSION · OPTIONAL BONUS

Electric Propulsion Lab.

Small thrust. Precise orbits. How a Hall thruster ionizes propellant and accelerates it electrically — plus an optional station-keeping game.

LAB
Purple and cyan electric-propulsion plume against a dark backgroundSource: Aerospace America / AIAA (creator, reuse terms unresolved)

Inside the Hall thruster

PART 1 · HOW IT WORKS

Component notes

OneWeb case study

REAL HARDWARE
Illustration of a OneWeb satellite with its logo and two solar-panel wings above Earth

Source: eoPortal (creator, reuse terms unresolved) · Illustration, not an in-orbit photograph.

Busek BHT-350 Hall thruster and external cathode on a mounting plate

Credit: Busek — busek.com/bht350

Why this matters for a constellation

Predictable orbital geometry and separation matter when hundreds of satellites share a shell. Busek confirms BHT-350 use on OneWeb spacecraft for orbit raising, station keeping, collision avoidance, and deorbit.

Thrust
17 mN
Discharge power
350 W
Specific impulse
1,244 s

Read-only sourced hardware reference, distinct from the ideal experiment above. Discharge power excludes other spacecraft electrical loads; published nominal performance is not a complete throttle map, and this is not OneWeb flight software or an operational maneuver schedule.

Station keeping

PART 2 · OPTIONAL GAME
Fully inside ⭐ 0
Points
0
Survived
0:00
Along orbit
+200 m
Across orbit
+40 m
Severity
Calm
Fuel 100%

Why this matters

FIELD NOTES
Small, sustained beats big and late

Real station-keeping thrusters are weak — a OneWeb-class Hall thruster produces about 17 millinewtons, roughly the weight of a paperclip. The trick isn't strength, it's never letting drift build up. Frequent small corrections cost less and keep a satellite far closer to its slot than rare large ones.

Two independent directions

Along-orbit and across-orbit drift come from different physical causes and barely affect each other near a circular orbit, so the game treats them as two separate corrections rather than one combined push.

A simplified game model

The game uses simple acceleration-velocity-position physics for each direction, not full orbital mechanics — see the Transfer Lab and Kepler Explorer tools for the real thing. Thrust in the game is modeled as short pulses for a punchier feel; real electric thrusters like the Hall thruster above actually fire continuously at very low thrust for long durations.